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Branches Go: making a branching-path runner in a weekend game jam

NE Next Fiction Admin October 27, 2026 1 min read 1,242 views

48 hours, two designers, one idea: a runner where the road splits and you never see the path you didn't take.

The rule for this jam was simple: one mechanic, no assets from home, everything made on-site.

Branches Go was the result — a runner where every fork permanently changes the level ahead. The trick was generating both paths at once but only ever rendering the one you chose.

Jams are where we test the honesty of an idea. If it isn't fun without polish, polish won't save it.