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Five Unity settings that quietly wreck mobile performance
ST
Staff Writer
October 28, 2026
1 min read
5,213 views
Texture compression, batching, occlusion and the three quality tiers that eat your frame budget before you've written a line of code.
Most mobile performance problems we audit are not caused by clever code — they're caused by default settings.
- Texture compression left on 'automatic' can silently pick a format your target GPU hates.
- Dynamic batching off means thousands of draw calls you never see in the editor.
- Quality tiers copied from a desktop template will burn battery and throttle the device within minutes.
Fix the defaults first. Profile second. Optimise third — and only what the profiler actually flags.