Scott Rogers
Game Dev Books
Level Up! The Guide to Great Video Game Design
A funny, practical guide to level design and game flow.
A hands-on route from first idea to playable prototype.
Fullerton's workshop-style book teaches prototyping and playtesting through exercises that you can run with paper, dice and a few friends.
If you learn by doing, start here.
More gear
A funny, practical guide to level design and game flow.
Clean, readable patterns for the code that runs a game.
A lens-by-lens approach to thinking about game design.