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Five books every aspiring game developer should read
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Five books every aspiring game developer should read

NE Next Fiction Admin September 4, 2026 1 min read 6,031 views

Engines change every year; good design thinking doesn't. These books are the ones we hand to new team members.

Tutorials teach you how to use a tool. Books teach you how to think. If you want to make games for a living, these are the ones we recommend first.

The Art of Game Design

Jesse Schell's collection of lenses is a toolkit for examining any game idea. Pick a lens, ask its questions and your design will improve.

Game Programming Patterns

Robert Nystrom explains the patterns that keep game code clean. It's the closest thing to a programmer's manual for building your own systems.

Game Design Workshop

Tracy Fullerton's exercise-driven approach to prototyping is perfect if you learn by doing. Grab some paper and dice and start building.

Level Up!

Scott Rogers writes with humour and real-world experience. It's especially good on level design and pacing.

How to read them

  • Read one design book and one programming book at the same time.
  • Build a small project after each chapter.
  • Take notes on what you'd change in the games you love.

The fifth book? Whichever one you finish and apply. Reading doesn't help until you ship something.

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