Tracy Fullerton
Game Dev Books
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
A hands-on route from first idea to playable prototype.
A funny, practical guide to level design and game flow.
Rogers brings experience from major studios to a book that's as entertaining as it is useful. Level design, camera, enemies and documentation all get plain-spoken coverage.
It's a quick read and an easy way to see how professionals think.
More gear
A hands-on route from first idea to playable prototype.
Clean, readable patterns for the code that runs a game.
A lens-by-lens approach to thinking about game design.