Scott Rogers
Game Dev Books
Level Up! The Guide to Great Video Game Design
A funny, practical guide to level design and game flow.
A lens-by-lens approach to thinking about game design.
Schell's book gives designers a toolkit of questions — the 'lenses' — to evaluate and improve a game idea. It's accessible and practical, with a bit of philosophy mixed in.
It's the first design book we hand to new studio hires.
More gear
A funny, practical guide to level design and game flow.
A hands-on route from first idea to playable prototype.
Clean, readable patterns for the code that runs a game.